#ifndef PLATFORMHOLDER_H
#define PLATFORMHOLDER_H

#include "Platform.h"
#include "Sprite.h"
#include <list>

class PlatformHolder {
	static std::list<Platform *> platforms;
public:
	static void addPlatform(Platform* p);
	static void removeAllPlatforms(void);
	static Platform *CheckPlatformCollision(Sprite *s);
};

#endif